Tuesday, December 20, 2011

Proper nostalgia

After finishing Halo CEA I can say that it's still the best campaign of all the Halos, despite being 10 years old. Sure, I don't think I would have played it through in classic mode, not any time soon though, so the refreshed visuals helped a bit.

It was challenging and fun. Not frustrating and.. not fun.

Enemies felt smart and even grunts could take some sort of punishment, unlike later installments. Well, most of the stuff could take more punishment. Not the Hunters, they had a weak spot, a pistol bullet to their spine, well, their exposed backs and they'd die.

With Reach, I also forgot the joy of being against the Flood. An endless wave of Combat forms, Carrier forms and Infection forms. Best map is The Library, what Firefight should have been with one addition. Four floors that tie up the end with the start, so it would have been a huge circuit map. Enemies come pouring in and you have to keep moving.

Altough the best part of the game was at the later half. You had no allies left except cortana. Three sides were after you and fighting each other at the same time. On several occasion were there big battles, BIG battles, and you could stay and watch, then pick off the stragglers. Or slip by the battles. Then again, everyone is after you so everyone will turn on you if they notice as much as a foot sticking out from behind a tree. I don't think I've seen that many infantry units battle each other in any other Halo. None of the other Halo games had more than two factions battling each other at the same time, if I recall correctly. Halo 2 had some moments but they were few and not memorable.

Only Legendary left and some achievements.

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